Class_name = "CBatchBallistics"
object_name = "BULLET_GBR_77x56R_AP" //   BULLET_GBR_77x56R_WMK1_AP

//////	PhysicsBody properties
VisualImage=0,"graphics/effects/arm/traceRed.mgm",0
VisualRadius=3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

//   180   636.59/
Armor1=180,636.59, 10,90,	5,110,	0,150
Armor2=300,570,				5,90,	0,130
Armor3=900,412,						0,70

DefaultStartSpeed=740
MaxDistance=900
Mass=0.0112
Mkr=0.73
Mmax=1.7
Cx_0=0.194
Cx_max=0.373
Cx_1=0.31
R=0.00395
TimeToDestroy=0



HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"

/////////////